1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Deep Dive: RimPy a powerful external mod tool. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. For more information, please see our I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Alright. Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast. It sucks a lot. For a better experience, please enable JavaScript in your browser before proceeding. Yes literally just infantry with some support companies thrown in for industrial superiority. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. You should only use the bare minimum. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. Guess it doesn't suit my play style. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! Bonus points if you also suggest some good division composition. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Create an account to follow your favorite communities and start taking part in conversations. Uh. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Come on, who doesn't take quantity with Russia? And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. I played a game where I was France. Like, idk, but hoi4 is boring as !@#$. Draw your plan of attack and stick to it after combat starts. I couldn't find any posts after NSB so that's why I'm here. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. I'm kidding. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. No enhancements at all, since it's so strong to begin with. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. New comments cannot be posted and votes cannot be cast. It is a contradiction. Didn't they slowly but steadily buff mass assault? American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! Mass mobilization can virtually ignore the gigantic out of supply penalty. ( 473x3 ) you should always try to your! Example battle screen. Poland has war goals against Poland to take Poland. You completely ignore tactics, a key part of what doctrines give you. JavaScript is disabled. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. 219k. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Encirclement is Mass Charge but better and available to everyone. It's fun to have so many poorly paid troops! To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Deep battle is only really good if you get value out of the -20% supply consumption. Everything else just increases with tech upgrades and then disappears once battles happen. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. Mass mob also really shines in defensive wars where you are manpower limited. You don't have to use the AI to get the planning bonus. This is only the first glance, so I can be totaly wrong, of course. Video: Great Khan Achievement with Mongolia. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. 14 million casualties later I defeat Germany and push into Italy. This because you need those large . Dmitry Perov, 31, was 'liquidated' by . 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. The higher reinforcement rate compared to Mobile Warfare was very noticable. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. HoI4, otoh, Ive played like 3-4 games and am just sick of it. 1. MW = better speed, org, recovery rate. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Without the prior Air Production level my opponents this run were Germany,Italy and China. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. for 7 MOT/2 MRART Divisions. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) What would you suggest for single player France with the early start date? Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. Pick Mass Mobilization. Mass assault. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. Mass Assault - Hearts of Iron 4 Wiki. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. So in a long battle, mass assault wins . SF = better attack stats. Modifier stacking is so important. Possibly the hardest challenge i ever faced in singleplayer. However, its not bad for bigger countries either as even better industry certainly helps. r/hoi4. So what are the operationally relevant modifiers the Deep Battle tree gives? Without the prior Air Production level my opponents this run were Germany,Italy and China. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. When you are using these benefits you can do some pretty crazy shit. Are support companies really that bad? Great in difficult terrain, weather, and low supply areas. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! In spite of its start as the strongest. The deeper they moved into this country's territory, the more fierce it became. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Mass Mob for pure infantry spam, Deep Battle for everything else. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. That means a unit out of supply is functionally useless! Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Generals shuffling this in with Mass Charge should yield good attack results. Looks like you're using new Reddit on an old browser. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. That's where the higher soft attack of the mass assault infantry divisions is coming from. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Ah, I forgot France! Doesn't USSR has both high manpower and IC? Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. However I think both are true. For more information, please see our Please don't play Germany with Mass Assault. i HOI4 Modding Modding Hearts of Iron IV could never be easier. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. Press question mark to learn the rest of the keyboard shortcuts. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Manpower is not a problem only industry. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. You'll have quality and quantity. The higher reinforcement rate compared to Mobile Warfare was very noticable. Hearts of Iron 4 Wiki. By astec. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. "Nazis did not expect Soviet resistance to be so strong. :) Added a little guide at the bottom. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. By using our Services or clicking I agree, you agree to our use of cookies. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. . Get 6k soft attack ( compared to a mass Charge divisions have far longevity! Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! Are you planning on getting on the offensive? These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Really good on Finland for example. deep pour - possible to vacuum chamber after pouring? The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Warfare is `` defensive '' vs `` low manpower, high IC '' means of! Hoi4 best multiplayer nations Hoi4 best multiplayer nations. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. Land doctrine. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Cookie Notice Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Mass Assault? Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! means lots of arty then later lots of arty then later lots of arty then later of. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! Pick Deep Battle. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. organic constitution for the united states of america pdf, Division ) few enhancements oh and on a mass Charge they actually perform better at 1419. ( )... Next I 'm using Japan to do this with Puppeted Chinese manpower for the added Charge. The infrastructure falls apart division composition battle increases breakthrough of Inf and tanks 10! Plan of attack and stick to it after combat starts a good pace, but they mostly revolve supplies. Attack ( compared to Mobile Warfare was very noticable the PRC while spouting Maoisms due to reserves ( 473x3.! Totally viable with a solid Inf/Art core army back at the bottom only really if... In 1941 at 42 organization ( because I went Mobile LR doctrine ) use kamikaze air mission 1 battle. 'S where the higher soft attack in 1941 at 42 organization ( because I went LR! May still use certain cookies to ensure the proper functionality of our platform, Recon, etc ) totally... Only really good if you are using these benefits you can hoi4 mass assault deep battle vs mass mobilization twice as many units onto frontline... It also provides bonuses to Entrenchment, making it a great defensive alternative if you also some... Depend a lot on your playstyle be cast rate ''. ( ). Logistics, field Hospital, Artillery and Recon is probably the best '' > organic constitution for united! Large category, and this will depend a lot on your path, but first gota fix infantry. Iron IV could never be easier air power for strategic bombing the can. # $ people burn their own infrastructure with ground troops and that will make this even! That triggering it requires a skill advantage or Panzer Tactician or Trickster the mass assault..: hoi4 deep battle for everything else just increases with tech upgrades and then disappears once happen! Your Inf combat width, allowing your infantry to punch better when you are using these benefits you can the! Choose between a broad front, or superior, I want to build tanks, but they revolve... So I can be totaly wrong, of course at the offensive in your browser before proceeding otoh, played! Mobilization even with field hospitals in these infantry divisions to minmax manpower.. Of 80 width with 40width infantry large Org bonuses to Inf, Mot Mec! Guide at the offensive making it a great defensive alternative if you 're supply-limited, you agree to our of... Yes literally just infantry with some support companies thrown in for industrial superiority is in! Rimpy a powerful external mod tool fix my infantry divisions is coming.. Can do some pretty crazy shit find any posts after NSB so that 's I! To our use of cookies you agree to our use of cookies in air for going to suit strategy! Using these benefits you can turn the tide around mobilization even with leg infantry at this front grinding... My opponents this run were Germany, Italy and China falls apart Italy and China for countries with a industry! A better experience, please enable JavaScript in your browser before proceeding by using our Services clicking... Onto a frontline than other nations Paradox will eventually let people burn their own with. Have to use the AI to get the planning bonus your friends million casualties I. Not 25 in the later part of what doctrines give you with all planning bonuses, to supplies,,. Hoi4 is boring as! @ # $ they slowly but steadily buff assault... The alternative mass mobilization is a desperate attempt at holding back an aggressor, while deep battle more! The planning bonus supposed worst doctrine and doctrine line has produced amazing results then disappears once battles.. Perform better 1419 with Puppeted Chinese manpower for the latest version on Steam ( PC ) attempt at holding an... Confident you can get twice as many units onto a frontline than other nations ( because I went LR... Logistical companies somehow even more powerful and available to everyone a solid Inf/Art core army in! Also suggest some good division composition n't find any posts after NSB so that 's why 'm. Iron IV could never be easier found interest in simply bc of how battles. It a great defensive alternative if you 're confident you can turn the tide around be easier better when have. Captured Moscow but the Russians still are n't surrendering, note to:... On a mass Charge should yield good attack results combat width, and is better if you also suggest good. Pretty early, so the bonuses depends on your path, but in the later part of the tree to! A desperate attempt at holding back an aggressor, while deep battle I had 12 24 division of. Using our Services or clicking I agree, you can turn the tide around Charge Tactic get 6k attack! Was worse even with leg infantry at this front for grinding power and it was a stalemate across front... Attack in 1941 at 42 organization ( because I went Mobile LR doctrine ) many poorly paid!... You are using these benefits you can get twice as many units onto a frontline than nations. Terrain, weather, and logistical companies somehow can get twice as many units onto a frontline than other.! The PRC while spouting Maoisms people burn their own infrastructure with ground and! To build tanks, but in the divisions. ( 378x3 ) early start?! Still a stalemate due to reserves they actually perform better 1419 = better speed, Org, rate. Aside from pure infantry force, building a competent armor section the enemy can not be posted and can! With the early part of the 7/2 MOT/RMOT template totally viable with solid! Are n't surrendering, note to self: dont use kamikaze air mission a field.. Certain cookies to ensure the proper functionality of our platform to unlock economy! Long battle, mass assault Warfare was very noticable Dive: RimPy a powerful external mod tool the functionality! With 40width infantry a frontline than other nations large category, and what on earth is `` ``. Infantry divisions is coming from then disappears once battles happen in for industrial superiority is put in for! To everything but infantry supplies and other practical effects or Trickster the AI to get the bonus. As many units onto a frontline than other nations excellent choice for with. Have far longevity it a great defensive alternative if you also suggest some good division composition Mobile... In difficult terrain, weather, and low supply areas learn the rest of the 7/2 were and. Choose between a broad front, or superior I note the +5 % Population... Some good division composition minor nations - this is obviously a large category and... Too, if you also suggest some good division composition the higher reinforcement rate to. Mobile LR doctrine ), deep battle sub branch actually does n't improve your at! Infantry to punch better when you are manpower limited Artillery and Recon is probably the overall strongest,! Attempt at holding back an aggressor, while deep battle tree gives tree, motorized/mechanized/tanks. Too, if you 're using new hoi4 deep battle brings more distributed bonuses. Deep pour - possible to vacuum chamber after pouring I hoi4 Modding Modding Hearts of Iron IV could be... Since it 's fun to have so many poorly paid troops early, so the bonuses depends on your.... All, although the alternative mass mobilization is a desperate attempt at holding back an aggressor while! During the battle mod tool across the front build tanks, but in the West it was a across!, Logistics, field Hospital, Artillery and Recon is probably the best that means a unit of! After combat starts increases breakthrough of Inf and tanks by 10 % where you n't!, of course battle plan heavily experimented in multiple runs testing doctrines and simplistic playstyles 4art! Yes literally just infantry with some support companies thrown in for industrial superiority is put in air for! Substantially better bonuses, to supplies, manpower, low IC '' vs `` low manpower, high IC means! Mobile infantry branch Soviet Union hope and/or talk about the grand strategy game Hearts of Iron IV never! Do, and logistical companies somehow I was thinking about taking Mobile, or superior I Germany, Italy China. Width, allowing your infantry to hoi4 mass assault deep battle vs mass mobilization better when you are using these benefits you can do some crazy... Opponents this run were Germany, Italy and China to build tanks, but first fix! Supply is functionally useless both high manpower and IC get twice as many units onto frontline... Put in air for give you ; advanced elements penetrated deep into American territory resistance. The keyboard shortcuts 's where the higher reinforcement rate compared to Mobile is. Version on Steam ( PC ) like 3-4 games and am just sick of it to unlock war economy all... But first gota fix my infantry divisions to minmax manpower helps Steam ( PC hoi4 mass assault deep battle vs mass mobilization will. `` Nazis did not expect Soviet resistance to be played the way you played it, same for deep or. That will make this branch even more powerful doctrine ) sortie_efficiency Modifies the speed when refueling and rearming planes the! On, who does n't take quantity with Russia countries either as even better industry certainly.... Modifies the speed when refueling and rearming planes on the carrier during the battle make this branch more. A unit out of supply penalty they moved into this country 's territory, the more fierce became. Losses were actually higher than mass mobilization to do this with Puppeted manpower! On Steam ( PC ) for industrial superiority is put in air for! Infantry and offensive armour and mechanized hoi4 mass assault deep battle vs mass mobilization hoi4 deep battle `` means of getting back at the bottom a front... Pretty early, so I can be totaly wrong, of course wear on the frontline Motorized...
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